Each Doomtown deck resembles a poker deck, but with one major difference: players are allowed to include multiples of a specific rank-suit combination, at the risk of making some of their poker hands illegal. In some types (Dudes and Goods) cards with high rank are generally more powerful, while in the others (Deeds and Actions) cards with low rank are generally more powerful. Furthermore, each card has a rank (from Ace to King, 1-13). Players use a variable number of each type of card (depending on their focus) to construct their deck. Each of those cards uses a specific Poker suit: Spades (Dudes), Clubs (Actions), Hearts (Goods/Events/Spells), Diamonds (Deeds/Improvements). There are eight types of cards in Doomtown: Actions, Dudes, Goods, Events, Deeds, Spells, Improvements, and Jokers. Different from the discard pile in that it isn't reshuffled into the deck when the deck becomes depleted. The higher this is, the nastier the town has become. Fear Level: This changed with each expansion as storyline progressed.Boot: When something is used, it is usually booted (turned sideways) to indicate that it has been used.These hands are "illegal" and may be punished by Cheatin'! action cards. Cheatin': A Draw hand that has two or more cards with the same rank and suit (such as two aces of spades), not counting jokers.Shootout: The combat phase of the game.This is used to determine if Spells/Gadgets are successful, or other game effects. Pull: Drawing the top card of your (or sometimes an opponent's) Deck.Dudes that belong to no specific outfit are called Drifters. Outfit: The faction a dude belongs to.There are two types of bullets, Draw and Stud (affecting the hand similarly to draw and stud poker). The higher it is, the more cards you can use to make a poker hand. Bullets: The combat prowess of a Dude.Victory Points: Like control, but it is won in game and cannot be taken away.Control: Some Deeds have some and it shows how important the structure is to the town.Used to prevent the other player from winning and to control deeds. Influence: Some Dudes have some and it shows how much the town populace knows/fears/respects them.Production/Upkeep: Production gives X GR per turn, upkeep costs X GR per turn to keep the card in question.Used to buy or pay upkeep on items, dudes, etc. Ghost Rock (GR): The money of the game.Some of these terms are printed on certain cards, while others are produced or mentioned in the game during play. The game uses the terms below to define the game mechanics. The game in depthĭoomtown, like most collectible card games, has two places where a player can show their skill and creativity: deck construction and playing skill. This new version of the game is sold in the non-collectible "living card game" format. For instance, in the finals of a major storyline tournament, Sheriff Coleman was killed by a Sweetrock hired gunman the sheriff was subsequently killed in the storyline, resulting in new events and action cards, and a later experienced version was Harrowed (revived as living dead) to avenge his own death.ĭiscontinued in 2000, a flier from the 2014 GAMA Trade Show revealed that Doomtown: Reloaded would be released in August 2014.
Doomtown also held storyline tournaments in which players could directly influence the storyline. An example was the Fear Level that changed with each expansion and improved or disrupted play styles. The sheer amount of card draw in the game makes luck much less of a factor, while the movement rules (in the style of board games such as chess) reward intelligent strategy.ĭoomtown was heavily story-driven as well, with a detailed and intriguing storyline that affected cards and play styles. The game involves complex deck construction and deep strategies, and was designed with multiplayer (three or more players) in mind. The game sets itself apart from other CCGs by having each card also serve as a playing card and resolving certain in-game situations with a hand of poker, thus accentuating the Old West atmosphere of the game. Home :: Collectible card games Doomtown Playersĭoomtown (originally Deadlands:Doomtown) is a collectible card game, a companion to the Deadlands roleplaying setting.